![]() I won't get much more than that as I'm not an ASM guru on the PSX. I deciphered pretty much everything except animations and some mysterious things, for the rest that won't happen probably, what you should know is that it is a really optimized game on the PSX therefore the code is too, i.e. For the sound obviously I'll make it happen but the videos too and this was a rather tough thing as I had to write a library for extracting STR streams from XA CDs. ![]() Will be analog by default but will also support digital. Now for the rest, I have a much better hovering than what you've seen, looking for roll and pitch and airbrakes. Actually I did start with the first two episodes but the rewrote the code for episode 3 but it also handles the former ones so this also a thing I'd like, to have WO and WOXL. ![]() Virtually it could run anywhere since it is Unity and I didn't rely on any particular library, the thing is such project will never end on any store so beside PC it would mean a high jacked hardware. When I am done with the base of the game definitely I will look for multiplayer mode. Definitely public one day and open source, but it won't be on Steam obviously for copyright stuff and co. ![]()
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